Wonder Workshop Cue Applied Robotics Curriculum - Unit 2: Game Design Notebook (24-Pack), Wonder Workshop
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By A Mystery Man Writer
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Product Description
Continuing with the Applied Robotics Curriculum for middle schoolers, the consumable notebooks for Unit 2: Game Design 24-Pack delve into concepts such as functions, variables, and conditionals. Use as small group or independent practice in conjunction wi.
Wonder Workshop PD Course: Introduction to Coding and Robotics with Dash & Dot
About:
This 15-hour professional learning online course, designed for elementary school teachers, provides a broader understanding of how coding and robotics fits into your everyday teaching. Please see the course syllabus to make sure the course fits your needs.
Following course purchase, you will receive a Litmos platform login and will have a newly extended 6-month period (180 days) to complete the course.
Complementary to the middle school Applied Robotics Curriculum, these consumable notebooks for Unit 1: Creative Writing provide students with a choice
Student Design Process Notebooks - Unit 1: Creative Writing
Wonder Workshop’s Applied Robotics Curriculum for Cue provides teachers step-by-step, comprehensive guidance on bringing computer science to life in